![]() The graphics also had to be notably turned down with textures outside of characters looking fairly muddy or fuzzy though that was more in line with expectations for the nearly decade-old hardware. On our launch PS4, Resident Evil 4 struggled to ever reach 30 frames per second and felt like it was running an average of around 25 fps, which didn't feel nearly as smooth to play. Overall, I was pretty impressed with how the PS4 Pro handles the RE4 demo, which did give me some more hope that SF6 won't be that much of a downgrade on the system.Ĭoming off of a mostly positive experience on the Pro, we were a bit more hopeful about the base PS4 version too, but that wasn't really the case. So the world warriors themselves should still be looking nice, but the background stages maybe not quite as much. The frame rate would momentarily dip when loading into a wider new area, but aside from that and enemies moving like a slideshow at a distance, there weren't really any other technical hiccups of note.Īgain, we're not saying Street Fighter 6 will have these same problems on the system, but it does give us an idea that Capcom is likely going to cut down on the background elements as much as they need to keep the game running smoothly while prioritizing pretty character models. Using the provided performance mode, RE4 appeared to run at around 45 fps since it was definitely higher than 30 fps but less than 60 fps. The PS4 Pro was the first place we tried out the RE4 demo, and initial impressions were extremely promising that didn't really look or feel like it was being held back basically at all.Ĭharacter models are still beautiful and grotesque, and while the overall environment textures and foliage are unsurprisingly toned down from how they appear on PS5, they aren't super muddy or choppy for the most part. So let's dive into how RE4's Chainsaw Demo performed across our available systems to see what it could mean for Street Fighter 6. Obviously, not everything is going to apply to both games given how different of genres they are in, but it's the best barometer we've got at the moment. ![]() Resident Evil 4 is also a bit of a unique case since it was first announced as a next gen-only title, but had its PS4 version confirmed months later while SF6 revealed its PS4 inclusion at the start. With the new release of the Chainsaw Demo for RE4, we were able to try out the new game on a launch PS4, a PS4 Pro and PC with barely higher than the minimum requirements to test how the games perform on the different systems.Ĭonsidering both games run on the RE Engine out of Capcom, it should give us some idea of what the developers are going to have to scale back to get it running on the older hardware.
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