It’s good to note that PiCorePlayer also optionally carries LMS built in. The maximally stripped-down, highly-optimised nature of PiCorePlayer’s underlying Linux distro is crucial to its performance as a low noise music player. PiCorePlayer on Linux platform is distributed complete with a bare-bones Linux distribution, ready to work and do its job – and its job only – at the best of the hosting hardware ability. My choice on that is PiCorePlayer which I like as it offers two great features at the same time: it’s super-easy to install, and it sounds wonderfully well. To do so, some sort of “music player” application is required. My first Renderer was is – guess what – a RaspberryPi Zero W.Īs you read above, a Renderer is a device which takes the digital music data from the LMS server and sends them to the actual DAC. While streaming audio to Renders, LMS can also manage keeping them “in sync”, resulting in simultaneous music playout in different rooms, for example. Even in such case though that machine will keep being able to stream audio to other external Renderers. The physical system acting as LMS server may also have a Renderer inside, to “manage files, and play them out” from the same machine. your pc, your Mac, your xbox, etc, or finally you can build a “hardware rendering device” from scracth, which is indeed my case and the good news is that it is way less complicated than it seems. a Chromecast, a Squeezebox, etc which can be reached via various channels like wired ethernet, wifi ethernet, BT, AirpPlay and protocols like DLNA etc, or you can install a compatible receiver software on a general purpose system e.g. ![]() LMS does not “play music”, it just collects music, and manages its stock and access, and distributes them to the actual music players (the “renderes”).Īs a “renderer” you can use either a preconfigured hardware device e.g.
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